The tie-break format to decide who goes on to Millionaire Monday will be a playoffs based on the number of participants trying to qualify. If, for example, three players have already made it to the final four and 10 players are vying for the final spot, then most likely a blitz playoff will be used. If, however, only two players are vying for that coveted final spot, then most likely a rapid format will be chosen. The Tie-break Playoffs will end inside of 5 hours, which is the normal length of a round.
The chief Tournament Director will have a pre-planned structure ready for any and all eventualities, and will announce what playoff format will be used in each section approximately an hour before the start of the tie-break round. Note that the losers of the Tie-break Playoffs will automatically be awarded a tie for 5th place (except in the Top division of the Open section where they will split the $6,000 Tie-break Consolation Prize and continue to play rounds 8 and 9 to compete for more prizes). Therefore, they will share 5th and the appropriate number of subsequent prizes, divided in equal shares by the number of players who lost the tie-break. For example, if there are five players involved in the tie-break in order to select the 4th and final player into Millionaire Monday, the four players who lose the Tie-break Playoffs will split the awards for 5th, 6th, 7th and 8th place.
How do we determine the final four players for Millionaire Monday if more than four players are tied after 7 rounds?
It would be heartbreaking for a player to not qualify for Millionaire Monday because of a random tie-break rule! We think that the best way to settle matters is over the board!
Here is how ties will be resolved. Note that the player who had the better score in the main tournament will decide what color he/she gets in the Armageddon game, if necessary. If the players had the same score in the main tournament, then colors will be decided by the flip of a coin.
2 players - 3 rounds at G/15, d5, 2 Blitz G/5 games, then Armageddon game if necessary.
3 players - 3RR (three games), 2 Blitz G/5 games, then Armageddon games if necessary.
4 players - 4RR (three games), Blitz G/5 games, then Armageddon games if necessary.
5 players - 5RR (four games ), Blitz G/5, then Armageddon games if necessary.
6 players - 2 groups of 3RR (three games), Blitz G/5, then one game play-off between winners, Armageddon games if necessary.
7 players - Two groups - 4RR and 3 RR (three games), Blitz G/5, then one game play-off between winners, Armageddon games, if necessary.
8 players - Two groups - 4RR and 4 RR (three games), Blitz G/5, then one game play-off between winners, Armageddon games, if necessary.
9 players - Two groups - 5RR and 4RR if only one or two spots are needed, play-off as above is necessary. Three groups of 3RR if three spots are needed. Blitz G/5 and then Armageddon games if necessary.
10 players - Two groups - 5RR and 5RR, Blitz G/5 then Armageddon games if necessary.
More than 10 players - divide into three groups, then format as above. When dividing into two or more groups, top group seed will go into group A, second seed into group B, third seed into group C (if necessary), or into group A if only two groups, etc. So, if nine players are to be divided into two groups, they will be divided into ABABABABA. Follow the same method if the group is divided into three groups, i.e., ABCABCABC
In the case a scoring group is divided into two or three groups, and more than one spot is needed, whoever wins one sub-group outright will wait for a continuation Blitz play-off in the other group(s) before the next round of games. Blitz and Armageddon games will be played only if necessary.
All RR games - G/15, d5
Play-off games between winners of RR groups (7 or more players) - G/15, d5 Blitz games – G/5, No delay.
Armageddon game - White 5 min, Black 3:30 with draw odds. No delay.